November Dev Blog

By December 1, 2015Development Updates

Nov

November has been a pretty hectic month as we have a lot of deadlines that we would love to hit before Christmas comes. As a result it’s been pretty much all hands on deck. We are really close to meeting all our own personal targets and we’re approximately 2 months ahead of the schedule at present. Exciting times!

We have several updates for you – so let’s get right in to it!

Finally on Twitter!
Yes Monocool Interactive has finally got on board with the big blue bird that is Twitter! You can follow us @monocoolint and don’t for get to follow our Studio Director @rhyswilly as well.
Facebook Competition – WIN £50 GAMING CREDIT!
We are currently running a competition on our Facebook page that will close on the 15th December. All you have to do is like our page Monocool Interactive, share the pinned post, and tag the 5 friends who would make up your team of Castaways.
Storage and Inventory UIs Overhauled
Both the Storage Hut and Inventory UI were still suffering from being placeholders. Both have been redesigned and implemented.
Sound Effects Added
We have been working closely with a sound engineer and he has come up with some great sound effects for us. We have implemented these sound effects and they sound amazing and really make the game so much better.

I would recommend that if anyone needs some sort of audio work done to check out Chris Carlone Composition.
Weapons and Tools Added
Last month we remodeled and textured the weapons and tools we have currently added to Castaways. We have now added them and they work a treat.
Single Player to Multiplayer Conversion
Last month we made big strides on moving from single player to multiplayer. We have developed this even further and implementing the following:

All Buildings Work

  • Fire is synced for everyone
  • Day / Night System
  • Creating both Private and Open Multiplayer Games
  • Joining Private Games
  • Open Game Server List
  • In Game Chat

In addition we have also solved a problem with our animations which means we can hopefully have player rigs properly working in multiplayer before Christmas.
Remodeled Watch Tower
We are now in the process of fine tuning the build mode for online gameplay. As a result we decided to remodel one of our more complicated buildings to push the limits of our servers before we begin polishing every other building type.
Implemented AI Foundations
We have managed to get the very basics put together for AI but we are still yet to fully integrate it with Castaways. We will be doing this through December. Currently we have the following working pretty well:

  • Enemies interacting with player characters
  • Enemies having idle behaviors
  • Enemies following ‘rules’ for game modes
  • Enemies walk around environment objects.

Work on Trailer
We have spent the last week of November working on the Castaways trailer. We’re very happy with the way things are going and we think the trailer is going to be awesome. We’re not going to say too much on this as we will let the trailer speak for itself when the time comes. The trailer is planned for release very, very soon!

Throughout December we have a few surprises as well as a few targets yet to meet, some are way more complicated than others. Once these targets are met we are planning to release a lot more video dev blogs, and show a lot more of our game off. We are very excited for this, but currently our focus is on fine tuning the game to make sure it is in the best possible state to present. Stay tuned to our Facebook, Twitter, Steam and IndieDB accounts for more updates over the next month.

Thanks for reading!

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