August has been a super productive month for Castaways. We’ve made a lot happen and in regards to our road map we have travelled miles in a short time. We’re really happy with the progress we’ve made this month and we’ll be aiming to get a similar amount of progress if not more throughout September.
Weapons and Tools Reworked
We have reworked a number of the weapons and tools that we currently have in game. We’ve also adjusted how they are equipped so now when you equip any of the weapons or tools, they fit the characters hand much better. Finally hammering of certain building elements has been implemented as well as the chopping of trees.
Crafting System Reworked
To coincide with the reworking of weapons and tools we have also reworked the Crafting System. I say reworked, but to be honest its always been extremely basic. Now the crafting system allows you to browse a list of all the items your player can craft and see an image and description of each item. You will also see the resource costs of the selected item along with the corresponding resources you have in your inventory, if any.
Build Mode Changes
After a lengthy discussion we have decided to introduce basic buildings in addition to the current build mode. The difference between the both is that the basic buildings will allow you to craft things wherever you are with the resources you have in your personal inventory. The advanced buildings will demand more resources and can only be built with the resources from your team inventory. The advanced buildings will also take much longer to build, so its not something you would really want to do away from your camp.
New Buildings Added
With the introduction of the basic buildings we have added two new basic buildings and one new advanced building.
- Basic Shelter – Useful for resting when far from your camp. It requires very little resources, all of which are easily accessible while out in the wild and it will be designed to be destroyed so you can get some of the resources back once you are done using it.
- Gathering Area – The gathering area is the basic version of the Storage Hut. Its only requires four wood and is extremely easy to build. Upon building a gathering area your team can access it and deposit a small amount of resources into the Team Inventory. From there you and your team can begin building the larger Storage Hut or other buildings that use resources from your Team Inventory.
- Signal Fire – The signal fire has been introduced as an advanced item that will consume wood from your Team Inventory. Campfires have been set as a basic building and consumes resources from your Personal Inventory.
Camp Fires, Torches and Signal Fires Implemented
We have now introduced fire to Castaways. Camp Fires, Torches and Signal Fires can now be set alight and will burn for a set amount of time.
Camp Fires will primarily be used in small camps or while in the wilderness. Camp Fires will be required for cooking as well as keeping yourself warm if needed.
Torches will be used for setting up a perimeter around your camp. This perimeter will keep certain enemies away while allowing you to spot other enemies. We’re also considering implementing a somewhat fog of war but for first person games. This means at night your view distance will be pretty small but lighting torches will allow you to see as far as the torch.
Signal Fires will act as a navigation system. The concept of Castaways is to leave groups of players stranded on an island. We didn’t really want to introduce a map or mini map system anytime soon as we want to leave players as lost as possible in each environment. The problem with this is we always wanted to let people have a way of finding their camp. Signal Fires have been coded to produce a lot of smoke which can be visible from all around the different environments assuming your team keeps it burning. This will allow your team to easily find their way back to camps regardless of where they are on the island. The signal fire will also have other uses which we will discuss at a later date.
Storage Hut and Gathering Areas Implemented
Storage Huts and Gathering Areas have now been fully added to Castaways. Its now possible to build these structures as well as interact with them and deposit or withdraw resources that have been stored. Each structure you enter will allow you to deposit either everything, all of a certain type of resource, or each resource one at a time. Currently this seems to be working really well but we’re prepared to improve on this in the future.
Team Inventory Implemented
The Team Inventory has been created as well as a very simple but effective user interface. Whenever a member of your team deposits either wood, stone or leaves to any of your storage areas, the same number of that resource is added to the Team Inventory. Your team can then build using these resources regardless of whether they were the person to gather or deposit them.
Event System Added
We have added an event system to the whole game which allows us to print important messages to the in game chat box. Currently this is being used to let users know what they’ve created, when they have picked up items and so on but in the future this will also be used as a chat box.
Over the next month we will be finishing up some minor things that we’ve been meaning to do but then we’ll be looking more at the gathering resources. We really want to make resources as unique and fun as possible. We’re also in the process of making a new island.
If you got this far, thanks for reading and remember we would love to hear what you have to say so catch up with us on Facebook and tell us your thoughts!